Posts tagged "security"

48 articles

August 20, 2025

Announcing CODEOWNERS Enforcement

Integrate with your repo's CODEOWNERS file to ensure the right teams approve infrastructure changes

August 1, 2025

Announcing Gatekeeper - Manual Approval Gates

Add manual approval gates for failed checks, enabling human judgment when automated validations flag issues

July 18, 2025

Building Secure and Maintainable Terraform Modules

Learn how to structure Terraform modules for long-term maintainability, apply security best practices, and handle updates without breaking production. Covers versioning strategies, the moved block, migration patterns, and secure secret management.

June 11, 2025

Shifting Left: Embedding Security in Your Infrastructure as Code Pipeline

A hands-on guide to embedding security checks, secret scanning, and policy-as-code into your Terraform and GitOps workflows using tools like OPA, Conftest, and GitLeaks.

June 5, 2025

GitOps Beyond Kubernetes: Applying GitOps Principles to Infrastructure as Code

A technical guide for DevOps and platform teams looking to extend GitOps practices to Terraform-based infrastructure workflows, including CI/CD setup, policy enforcement, and tool comparisons.

May 23, 2025

Secrets as Code, Not Secrets in Code: Terraform GitOps with Infisical

A Terraform-first guide to secure GitOps secrets management using Infisical, OIDC, and Terrateam. Learn how to manage ephemeral secrets without storing them in Git.

May 18, 2025

Managing Terraform Modules at Scale

Learn how to design, version, and automate Terraform modules for long-term maintainability. Covers module organization, lifecycle management, security patterns, and migration strategies for production infrastructure.

April 28, 2025

GitOps for Feature Flags with LaunchDarkly and Terraform

Learn how to manage LaunchDarkly feature flags using Terraform in a secure GitOps workflow with Terrateam.

February 20, 2025

Cohttp vs. libcurl: Why Terrateam switched to libcurl

Terrateam switched its HTTP library to libcurl but we ran into some unique issues during development